The game received generally favorable reviews, though some critics were divided on its faithful retention of gameplay elements from the original. System Shock was released in May 2023 for Windows, to be followed by ports for Linux, macOS, the PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. The final released game instead focused on being a faithful remake and delivering what the team initially promised in the Kickstarter. After a successful Kickstarter campaign raised more than $1 million in funding, the game underwent a long development cycle of nearly eight years, being delayed several times as a result of changing to Unreal Engine and restarting development on the game from scratch twice after an ambitious attempt at a reboot for the series was scrapped after excessive feature creep. Althea Grossman (System Shock Remake) David Honig (System Shock Remake) Mira Stackhouse (System Shock Remake) Nathan DArcy (System Shock Remake) Paul Stannek (System Shock Remake) Travis Baerga (System Shock Remake) Enemies. I am responsible for environment modeling, creepy lighting (Enlighten), technical shader arts. A remake of System Shock began development in 2015, initially developed in the Unity engine. Published 9:22 PM CDT Updated 2:25 PM CDT 2 minutes & 25 seconds read time Nightdive Studio is hard at work on a remake of one of my favorite games of all time - System. Heres a little taste of what I am currently involved with.
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